Since its release in 2007, iPhone remained a hot topic of discussion especially in our design fraternity. Those who loves it and those who loves to hate may give sufficient reasons and I am not going to talk about it over here. But, I comes in the former category. iPhone has brought with itself a whole new paradigm of innovation, learning and applying.
For the last few months, I am designing applications for iPhones and this gave me an opportunity to come more closer to this device which further strengthened my belief in it. I went to lot of literature and case studies to make myself updated with this new technology and was happy to learn so many things in such a short period of time.
During this stage, I also learnt a lot about gestures that are being recognized by iPhone and I tried to use them in a fairly decent manner in my applications. It was when I came across this application designed by one of the premium design studios of US, I learnt the equation mentioned as title in its true sense.
This application is for kid which shows a deflated balloon on the screen. User then has to 'blow air' in the mike of phone to inflate the balloon strip. Shaking the device gives the balloon shapes of different animals randomly with which kids may interact by touching their body parts.
I was so much into those crammed dynamic gestures of touching and sliding and shaking, that I almost lost the actual essence of interaction design. This was so intuitive but still never thought of. When we may use mike to interact with our friend on the side of phone line, why cant we use it innovatively to enhance the user experience.
Design is therefore not to just come up with some thing new but its also to come from the right direction towards the right direction.
Sunday, March 21, 2010
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